About
While the pendulum swings between rising heroes and falling villains, and fortunes cascade into ephemeral dust, a legion of newbies jack into Project Hive daily. Rookies plunge into this dystopian realm, seeking thrills, credits, and, unquestionably, unending brawls.
Hive Tower looms large as the epicenter of the digital sprawl. In the seedy underbelly around its lowest floor, gamers hone their skills to ascend the Tower, while others chase earnings through subterranean Battle Arena skirmishes.
This is your narrative, Hiver. Will you channel all your prowess into scaling the Tower’s apex, seizing unimaginable rewards? Or is your path paved with battles for glory and hard-won credits? Perhaps it’s the chaotic joy of clashing with fellow Hivers for the sheer thrill. The decision belongs solely to you in this cyberpunk odyssey!
Nft Avatars
Stake inside the game and receive massive HGT rewards for Battle Pass activation
By Marcin Rubinkowski - open-minded Concept designer / Art director working in Movie and Game industry with his unique skillset
Roadmap
- Idea
- Team Building
- Setup Foundation and Legal Structure
- Basic game concept
- Finding partners
- Start of active building the game
- Creation of SCOPE
- Smart Contracts Development
- Create Roadmap
- Write Whitepaper
- Create game asset pipeline
- Official Website
- Creation Vertical Slice Game
- Start of marketing campaign
- Public Demo Release
- NFT Avatars Sale
- NFT Marketplace Release
- NFT Presale
- First Demo Multiplayer Game
- Private Network + Blockchain Explorer
- IDO for Governance Token
- Beta Test Presale Participants
- Quality Assurance
- Official Release Date
Launch
- Testing of core systems and gathering game analytics
- Studying technical data for optimizing game sessions
- Fixing critical errors in the soft launch version of game
- Web2 Marketing Probes in Google Store
- Tests of UA strategy in Google Store
- Expansion of the marketing team
- Basic Battle Pass activation via NFT Avatars
- Seeking effective partnerships with other builders
- Visual modernization of the main hub, addition of NPCs
- Working with arenas, adding new assets
- Improving the game's sound design
- Fixes for the native UE5 library
- Engaging Web2 influencers for collaboration
- Grow the community audience on social networks and media platforms of the project
- Fundraising in Seed and Private rounds
- Seeking effective partnerships with other builders
- Possible IDO (depending on market conditions)
Beta test
- New game room mode
- Introduction of an in-game shop
- Adding new fighting protocols (skills)
- Deep collaboration with all available Web2 gaming channels - bloggers, streamers, tabloids
- Partnerships with esports teams. First tournaments hosting
- Advanced Battle Pass activation via NFT Avatars. Now depends on NFT Rarity and Quantity
- Equity Fundraising
- Multichain Integration (ETH, BNB, Polygon, etc.)
- Seeking effective partnerships with other builders
- Possible IDO (depending on market conditions)
Beta test
- Fix of game balance and stability issues found during beta test
- Launch of the full version of the game on PC and iOS in addition to Google Play
- IDO and TGE for $HGT
- First arena ranking season launched
- Launch of the 1st Battle Pass with NFTs staking
- Further work on gameplay balance
- Start of work on PVE content, group content and real-time in-game HUB for players interactions
- Players receive rewards from the 1st arena season, including $HGT, cosmetic items, skills and new 5th class - Devil
- Second arena ranking season launched
- New packs added in the shop with cosmetic items, activation of Devil class for those who couldn’t get him via previous ranking season
- Players receive rewards from the 2nd arena season, including $HGT, cosmetic items, first pack of new tier of skills - Legendary (Ultimate)
- Third arena ranking season launched
- New packs added in the shop with cosmetic items, Legendary protocols for those who couldn’t get those via previous ranking season